

The 6 player who played heroes are now reset in battle points and have to go to the back of the queue.Īfter another minute, we assign the next 3 heroes for either side, based on whoever has the most battle points at the time.

The chosen players get to play those heroes for 2 minutes, then they are despawned. I imagine this being more like a pop-up during gameplay, rather than from the spawn menu, similar to original SWBF2. The top 3 players on both teams with the most battle points get to become heroes.

Let's say it's based on score/battle points, not damage done to Heroes.Īfter 2 minutes, we assign the first 3 heroes on either side.

I think the incentive to play GA & Supremacy is significantly lowered under the current system, though I do love that there are a variety of units in the game as it stands. I was wondering if anyone had a better methodology for heroes in the BP system? I’ll admit that I don’t really know a catch-all solution, but I do honestly see the current system as problematic. Even though you earned that BP, you won’t get a second or third chance to be a hero because “max number in play”. Sometimes you’ll play as a hero, mess up & die, and end the game with 10,000 wasted battle points. Often you’ll lose & not even get to play a hero because your team’s heroes are playing very conservatively. I think you should get the option to be a hero every GA game if you earned the BP, and that isn’t the case. Many times I’ve played GA for 3 or 4 hrs at a time and maybe had a total of 15-20 min of satisfying hero play. You’ve not only EARNED the right to play a hero & can’t, you’ll be playing the rest of the map going up against them with lesser units. I’ve played this game since it came out, and maybe half the time in Assault & Supremacy getting enough BP for a hero, does not mean you get to play a hero.
